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This .gitignore file should be placed at the root of your Unity project directory

Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore

.utmp/ /[Ll]ibrary/ /[Tt]emp/ /[Oo]bj/ /[Bb]uild/ /[Bb]uilds/ /[Ll]ogs/ /[Uu]ser[Ss]ettings/ *.log

By default unity supports Blender asset imports, *.blend1 blender files do not need to be commited to version control.

.blend1 .blend1.meta

MemoryCaptures can get excessive in size.

They also could contain extremely sensitive data

/[Mm]emoryCaptures/

Recordings can get excessive in size

/[Rr]ecordings/

Uncomment this line if you wish to ignore the asset store tools plugin

/[Aa]ssets/AssetStoreTools*

Autogenerated Jetbrains Rider plugin

/[Aa]ssets/Plugins/Editor/JetBrains*

Jetbrains Rider personal-layer settings

*.DotSettings.user

Visual Studio cache directory

.vs/

Gradle cache directory

.gradle/

Autogenerated VS/MD/Consulo solution and project files

ExportedObj/ .consulo/ .csproj .unityproj .sln .suo .tmp .user .userprefs .pidb .booproj .svd .pdb .mdb .opendb .VC.db

Unity3D generated meta files

.pidb.meta .pdb.meta *.mdb.meta

Unity3D generated file on crash reports

sysinfo.txt

Mono auto generated files

mono_crash.*

Builds

.apk .aab .unitypackage .unitypackage.meta *.app

Crashlytics generated file

crashlytics-build.properties

TestRunner generated files

InitTestScene.unity

Addressables default ignores, before user customizations

/ServerData /[Aa]ssets/StreamingAssets/aa /[Aa]ssets/AddressableAssetsData/link.xml /[Aa]ssets/Addressables_Temp*

By default, Addressables content builds will generate addressables_content_state.bin

files in platform-specific subfolders, for example:

/Assets/AddressableAssetsData/OSX/addressables_content_state.bin

/[Aa]ssets/AddressableAssetsData//.bin*

Visual Scripting auto-generated files

/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db /[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db.meta /[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers /[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta

Auto-generated scenes by play mode tests

/[Aa]ssets/[Ii]nit[Tt]est[Ss]cene.unity